03 / Leadership
College Leadership
Roles where I led people, ran initiatives, and created impact beyond the classroom.
AI/ML Lead
GDSC Poornima
Sep 2023 – Aug 2024
Owned the AI/ML vertical at GDSC Poornima for a full year — setting the technical direction, building the team's capabilities, and making machine learning genuinely accessible to the wider student body.
- ▸Turned abstract AI/ML research into hands-on projects that students could build, ship, and learn from.
- ▸Ran workshops that went beyond slides — giving peers practical exposure to tools and workflows used in industry.
- ▸Became the go-to mentor for students navigating ML projects and coursework, accelerating their learning curve.
- ▸Kept the AI/ML stream tightly integrated with GDSC's broader mission, ensuring every initiative moved the needle.
Student Ambassador — IDEA Lab
AICTE
Sep 2022 – Jul 2023
Represented AICTE's IDEA Lab on campus — connecting students with cutting-edge hardware like IoT, 3D printers, 3D scanners, and laser cutters, and turning raw curiosity into finished projects.
- ▸Ran workshops and hackathons that got school and college students building with real tools, not just reading about them.
- ▸Mentored students from first idea to working prototype — bridging the gap between imagination and execution.
- ▸Partnered with faculty to keep lab activities academically grounded while still pushing the boundaries of what students attempted.
Campus Ambassador
HackerEarth
Mar 2023 – Mar 2024
Was the face of HackerEarth on campus for a year — turning a platform into a movement by getting students to compete, collaborate, and grow as developers.
- ▸Built a thriving coding culture on campus through competitions and hackathons that pushed students beyond their comfort zone.
- ▸Forged partnerships with college clubs to extend HackerEarth's reach far beyond a single department.
- ▸Acted as the feedback loop between students and the platform — surfacing real insights that shaped better events.
Captain — Gaming & Development Club
Students' Council PIET
Oct 2022 – Sep 2023
Captained the Gaming and Development Club for a full academic year — shaping it into an active space where students built real skills in game development, not just played games.
- ▸Brought industry partnerships to life — collaborated with GoodGameNation to deliver events that went beyond what the college could offer alone.
- ▸Ran Blender and Unity workshops that gave students direct, tool-level exposure to the game development pipeline.
- ▸Created a club culture where members felt invested — turning casual interest into serious skill-building and collaboration.
Event Lead — Poornima Hackathon 2023
Poornima Institute of Engineering & Technology
Nov 2022 – Mar 2023
Drove the full lifecycle of Poornima Hackathon 2023 — from blank slate to a fully executed event — owning strategy, logistics, sponsors, and participant experience simultaneously.
- ▸Coordinated volunteers, sponsors, and stakeholders across every dimension of the event without letting anything slip.
- ▸Ran pre-hackathon workshops that raised the skill floor, so participants arrived ready to build rather than just learn.
- ▸Managed the budget and resource allocation end-to-end, keeping the event financially sound and operationally tight.
Event Lead — Rebel Yell 2.0
Hack Club Poornima
Dec 2023 – Jan 2024
Took full ownership of Rebel Yell 2.0 — from zero to a live college tech event — steering the team, the programme, the promotions, and the budget all at once.
- ▸Orchestrated a multi-track programme of speaker sessions, workshops, and activities that kept energy high throughout.
- ▸Led a team of volunteers with clear ownership and tight coordination, ensuring nothing fell through the cracks.
- ▸Built buzz through targeted promotions that drew a diverse, enthusiastic crowd well beyond the usual tech circle.