03 / Leadership

College Leadership

Roles where I led people, ran initiatives, and created impact beyond the classroom.

AI/ML Lead

GDSC Poornima

Sep 2023 – Aug 2024

Owned the AI/ML vertical at GDSC Poornima for a full year — setting the technical direction, building the team's capabilities, and making machine learning genuinely accessible to the wider student body.

  • Turned abstract AI/ML research into hands-on projects that students could build, ship, and learn from.
  • Ran workshops that went beyond slides — giving peers practical exposure to tools and workflows used in industry.
  • Became the go-to mentor for students navigating ML projects and coursework, accelerating their learning curve.
  • Kept the AI/ML stream tightly integrated with GDSC's broader mission, ensuring every initiative moved the needle.

Student Ambassador — IDEA Lab

AICTE

Sep 2022 – Jul 2023

Represented AICTE's IDEA Lab on campus — connecting students with cutting-edge hardware like IoT, 3D printers, 3D scanners, and laser cutters, and turning raw curiosity into finished projects.

  • Ran workshops and hackathons that got school and college students building with real tools, not just reading about them.
  • Mentored students from first idea to working prototype — bridging the gap between imagination and execution.
  • Partnered with faculty to keep lab activities academically grounded while still pushing the boundaries of what students attempted.

Campus Ambassador

HackerEarth

Mar 2023 – Mar 2024

Was the face of HackerEarth on campus for a year — turning a platform into a movement by getting students to compete, collaborate, and grow as developers.

  • Built a thriving coding culture on campus through competitions and hackathons that pushed students beyond their comfort zone.
  • Forged partnerships with college clubs to extend HackerEarth's reach far beyond a single department.
  • Acted as the feedback loop between students and the platform — surfacing real insights that shaped better events.

Captain — Gaming & Development Club

Students' Council PIET

Oct 2022 – Sep 2023

Captained the Gaming and Development Club for a full academic year — shaping it into an active space where students built real skills in game development, not just played games.

  • Brought industry partnerships to life — collaborated with GoodGameNation to deliver events that went beyond what the college could offer alone.
  • Ran Blender and Unity workshops that gave students direct, tool-level exposure to the game development pipeline.
  • Created a club culture where members felt invested — turning casual interest into serious skill-building and collaboration.

Event Lead — Poornima Hackathon 2023

Poornima Institute of Engineering & Technology

Nov 2022 – Mar 2023

Drove the full lifecycle of Poornima Hackathon 2023 — from blank slate to a fully executed event — owning strategy, logistics, sponsors, and participant experience simultaneously.

  • Coordinated volunteers, sponsors, and stakeholders across every dimension of the event without letting anything slip.
  • Ran pre-hackathon workshops that raised the skill floor, so participants arrived ready to build rather than just learn.
  • Managed the budget and resource allocation end-to-end, keeping the event financially sound and operationally tight.

Event Lead — Rebel Yell 2.0

Hack Club Poornima

Dec 2023 – Jan 2024

Took full ownership of Rebel Yell 2.0 — from zero to a live college tech event — steering the team, the programme, the promotions, and the budget all at once.

  • Orchestrated a multi-track programme of speaker sessions, workshops, and activities that kept energy high throughout.
  • Led a team of volunteers with clear ownership and tight coordination, ensuring nothing fell through the cracks.
  • Built buzz through targeted promotions that drew a diverse, enthusiastic crowd well beyond the usual tech circle.